Learning Designed Around Real People and Real Contexts
Selected work across community technology, curriculum, programming, multimedia, research and game-based learning.
Building Confidence and Independence with Technology
Digital literacy · Older adults
Provided individualized support with smartphones, tablets, computers, printers, cameras and everyday online tools. Sessions were adapted to each person’s pace, goals and existing knowledge, with a focus on confidence and independent use.
Programming Instruction and Learner-Centred Content
Girls Who Code · Grades 5–12
Designed teaching strategies and programming challenges, supported educators and administrators, and led the teaching team for a Game Development course. Learning was adapted for different ability levels while maintaining creativity and student agency.
Minecraft and the Guatemala Water Project
UWM College for Kids & Teens · STEM education
Developed Minecraft curriculum for young learners and guided students in translating a real Engineers Without Borders water project into a virtual, collaborative learning challenge.
Supporting Visual Communication in Multidisciplinary Learning
Doctoral research · Game design
Conducted mixed-method action research into the challenges faced by game-design students without an arts background. Developed a structured, gamified e-learning framework centred on preparation, visual communication and continued facilitator support.
Communicating Complex Information Through Digital Media
Multimedia · Healthcare and arts
Contributed to multimedia products including educational healthcare resources, hospital websites and compact digital marketing materials for arts organisations.