Learning Designed Around Real People and Real Contexts

Selected work across community technology, curriculum, programming, multimedia, research and game-based learning.

Building Confidence and Independence with Technology

Digital literacy · Older adults

Provided individualized support with smartphones, tablets, computers, printers, cameras and everyday online tools. Sessions were adapted to each person’s pace, goals and existing knowledge, with a focus on confidence and independent use.

Programming Instruction and Learner-Centred Content

Girls Who Code · Grades 5–12

Designed teaching strategies and programming challenges, supported educators and administrators, and led the teaching team for a Game Development course. Learning was adapted for different ability levels while maintaining creativity and student agency.

Minecraft and the Guatemala Water Project

UWM College for Kids & Teens · STEM education

Developed Minecraft curriculum for young learners and guided students in translating a real Engineers Without Borders water project into a virtual, collaborative learning challenge.

Supporting Visual Communication in Multidisciplinary Learning

Doctoral research · Game design

Conducted mixed-method action research into the challenges faced by game-design students without an arts background. Developed a structured, gamified e-learning framework centred on preparation, visual communication and continued facilitator support.

Communicating Complex Information Through Digital Media

Multimedia · Healthcare and arts

Contributed to multimedia products including educational healthcare resources, hospital websites and compact digital marketing materials for arts organisations.