A Multidisciplinary Path Shaped by Curiosity, Creativity and People

My work brings together education, technology, design and research. Across different settings and age groups, one question has remained central: how can learning help people feel more capable, independent and included?

My foundation spans computer science, multimedia, visual arts, human–computer interaction and game design. This combination taught me to consider how information is structured, how technology feels to use, how people communicate ideas visually and how confidence affects participation.

I have designed curricula and content, taught programming and STEM, supported older adults with everyday technology, worked across multimedia projects and conducted doctoral research into learning in game design. I am most engaged by work that crosses conventional boundaries and responds to real human needs.

My Approach

Whether I am helping one person use a device independently or developing a framework for a complex learning environment, my approach begins with listening, observation and respect for the learner.

Human-Centred

Starting with people’s needs, experiences and contexts.

Research-Informed

Using evidence and inquiry to understand problems before designing responses.

Practical

Creating learning that builds confidence and can be applied in everyday life.

Academic Foundation

PhD in Game Design — University of Gloucestershire
MSc in Multimedia
BSc in Computer Science